Game Development

Engines, tools, production, and business of making games from indie to AAA studios.

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dev.to > viklogix > gos-controlsys-v1120-open-source-solution-for-robust-control-systems-modeling-and-simulation-3gdp

Go's controlsys v1.12.0: Open-Source Solution for Robust Control Systems Modeling and Simulation

2+ hour, 28+ min ago   (714+ words) Controlsys v1.12.0 isn't just another incremental update—it's a leap forward in performance and efficiency for control systems modeling and simulation in Go. By addressing key bottlenecks and leveraging Go's strengths, this release challenges the notion that MATLAB or Python are…...


dev.to > gautamvhavle > i-ran-a-2-billion-parameter-ai-model-in-a-browser-tab-no-server-f61

I Ran a 2-Billion Parameter AI Model in a Browser Tab. No Server.

5+ hour, 44+ min ago   (1782+ words) I ran a 2-billion-parameter language model entirely inside a browser tab. No server. No API key. No cloud. Completely offline, Just Chrome, WebGPU, and my laptop's GPU generating tokens locally. This was not a frontend talking to a hidden backend....


en.gamegpu.com > news > zhelezo > proekt-portps5-zapuskaet-igry-playstation-5-na-windows-bez-emulyatsii-protsessora

The PortPS5 project brings PlayStation 5 games to Windows without processor emulation

3+ hour, 56+ min ago   (279+ words) GameGPU Developer Yuriy Oliv presented the open source project PortPS5, created in the C++23 programming language and designed to directly convert decrypted game dumps from the PlayStation 5 console into native operating system executable files WindowsThis tool is a hard fork of…...


mixed-news.com

Mesa just deleted its anti-lag layer. RADV does the job itself now

4+ hour, 44+ min ago   (441+ words) Mesa's implicit anti-lag layer has been deleted, and RADV, the open source Radeon Vulkan driver on Linux, now implements VK_AMD_anti_lag itself. Six commits merged to Mesa's main branch on October 8 at 22:21:31 UTC, adding a shared frame pacing framework of 894 lines and…...


msfsaddons.com > 02/01/2025 > bluebird-simulations-posts-comprehensive-development-update-for-boeing-757-for-microsoft-flight-simulator

Bluebird Simulations posts comprehensive development update for Boeing 757 for Microsoft Flight Simulator

7+ hour, 26+ min ago   (207+ words) The initial release will focus on the 757-200 variant, featuring Rolls-Royce and Pratt & Whitney engine options, followed by a free update adding the stretched 757-300. A paid cargo expansion pack is also in development, promising enhanced features for freighter configurations while delivering…...


dev.to > raam_8h > challenge-2-2e56

Challenge 2

5+ hour, 22+ min ago   (373+ words) This is a submission for the Hacktoberfest Open-Source AI Challenge Week 1: Touch Grass I built TouchGrass AI, an AI-powered project designed to help people spend less time scrolling on their screens and more time exploring the real world. The idea…...


benchlm.ai > compare > holo2-4b-vs-mimo-v2-6-flash

Holo2-4B vs MiMo-V2.6-Flash: Benchmarks & Cost

1+ day, 15+ hour ago   (48+ words) BenchLM Estimated · Public rank #32 Holo2-4B has no comparable published API token rate. Holo2-4B is not ranked on the public lane for agentic tasks, so no winner is named for agentic tasks. MiMo-V2.6-Flash has the larger documented context window: 1M, compared with 262K....


dev.to > open-madscience > simplemesh-44dc

SimpleMesh

6+ hour, 25+ min ago   (535+ words) WORK IN PROGRESS: MANY FEATURES MAY BE BROKEN · version 0.5.0-wip · pre-release About the screenshots: they are the real Blender 4.0.2 window with SimpleMesh loaded, captured on a virtual display (software rendering) while a script moved the mouse and pressed keys (tests…...


benchlm.ai > compare > command-a-plus-vs-reflex-4b

Command A+ vs reflex 4B: Benchmarks & Cost

1+ day, 15+ hour ago   (46+ words) BenchLM Command A+ vs reflex 4B Estimated · Public rank #145 reflex 4B has no comparable published API token rate. Reflex 4B is not ranked on the public lane for agentic tasks, so no winner is named for agentic tasks....


dev.to > idlecultivation > 1826-draw-calls-to-put-61-objects-on-the-screen-47ll

1,826 draw calls to put 61 objects on the screen

10+ hour, 41+ min ago   (587+ words) Development covered 15 Aug 2026 to 17 Aug 2026 (commit dates). Players of Myriad Immortal Sect walk a continent that streams in around them as they go. It had felt slightly rough for weeks, in the way that is easy to live with and…...